﻿using BehaviorSystem;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace NodeEditer
{
    public abstract class EditorNodeDrawerBase
    {

        public EditorNodeWindowBase NodeEditorWindow;

        protected object data;

        public Rect windowRect =new Rect(1000,300,170,40);

        public abstract void DrawNode(object data, Rect rect);


        protected abstract void DrawNodeWindow(int id);



    }
}